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Posts: 943 Location: Alexandria, VA
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Post subject: Anub Hard Mode Posted: Thu Oct 01, 2009 4:42 pm |
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I thought we had one going, not sure what happened. Let's get it started again!
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Posts: 943 Location: Alexandria, VA
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Post subject: Re: Anub Hard Mode Posted: Fri Oct 02, 2009 11:42 am |
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Alright i'll get this started.
First, At this point, unless we finish off Sicks' set and it still works (which it may or may not after what we saw last night) it looks like we will be doing a 3 tank strat. Spine on Anub, and Sicks and I each picking up 2 of the adds. We just need to get used to positioning them so that they adds are not too far away to not be hit by some AOE, but not too close to rape Sicks and I. Sicks and I should get a freedom each time a new wave of adds comes as it lets us position them on the frost patch well. For the frost patches, we have different options depending how we want to do P2, and this is where I want some discussion.
For interrupts the tank on the adds can each pick one, and we will need 1 person focusing the other, and interrupting the shadow strike casts. We will need a few pulls to see the amount of dmg / AOE on adds and Anub we will need.
For phase 2 we have a lot of options. This is where I'd really like feedback. I like a few things that I have seen, but either way its going to come down to well timed BOPs etc. If a player is bopped Anub will continue to chase them even though they are immune to the dmg. If a player bubbles/ice blocks/ FDs/ vanishes anub will pick a new target without resetting his speed, most likely resulting in a death (wipe) unless done really well. (Don't try it). The one we tried the other night is pretty simple, and we could keep trying, though I am open for other ideas.
When we get to P3, its hard to say much until we see it. The dmg on the raid in the beginning is pretty nuts, but once people get low on health its just all about control. The raid needs to be kept at ~2-4k health I'd say, though at 2k health they have 6 seconds to live without a heal needed. The tanks need to be kept at 100% health at all times, and people with the frost debuff need to be healed. (you have 3 seconds before they start taking 5k ticks). P3 is going to be a lot of practice in terms of the healing as well as dealing with the adds. All I can say is its going to be the hardest thing most of you have healed to date, so be ready for it.
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Post subject: Re: Anub Hard Mode Posted: Wed Oct 07, 2009 9:38 pm |
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Phase 1&2 http://www.youtube.com/watch?v=OuLK7uzWCK8Phase 2&3 http://www.youtube.com/watch?v=O6OYKH-Vu08&feature=fvwParagons strat to 25 man heroics i really liked. Forgotten Heros using same strat, but tank POV. http://www.youtube.com/watch?v=OUr7bMUP8zoREALLY basic movement strat?? http://www.youtube.com/watch?v=yvwoQPxp ... re=relatedPhase 1 blah blah pick up adds, me on one side aer on other. Looks like best spot for me and him is Anub back legs, adds there = perfect distance. Everyone group up ON Anubs ass. By the looks of it everything that has AOE does so, melee stays on boss, but mages / locks / hunters etc aoe. Before anub burrows or w/e, as we do on our 10 man spine in this case will pull anub away so the ice patches are NOT wasted, very important for phase 2. Phase 2 use the 2 patches of snow, whoever anub is looking at runs as far as they can to the back wall either north or south, with a BOP buddy near them, soon as anub gets to them they get boped and book it for the ice patch. next person runs opposite, either north or south. When it goes back to Phase 1, pull down 2 more icepatches, rinse repeat. Phase 3, as aer said, hard to judge til we get here. But same basic strat.
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Posts: 943 Location: Alexandria, VA
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Post subject: Re: Anub Hard Mode Posted: Sun Oct 11, 2009 5:13 pm |
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Posts: 943 Location: Alexandria, VA
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Post subject: Re: Anub Hard Mode Posted: Mon Oct 12, 2009 8:36 pm |
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